First playable prototype

First playable prototype

An internal demo that already feels alive

We're sharing progress on the first prototype: fluid movement, a small map, and the atmosphere we want for launch. There's still plenty to polish, but the direction is clear.

The lobby never sleeps

In Guest or Ghost the hotel prefers monsters. This build already captures the queue's rhythm, snap judgment, and the front desk's dark humor.

Still from the Guest or Ghost trailer